🔥 Game Rules & How to Play
🎯 Goal: End the game with the lowest combined score.
🔄 Setting Up
🃏 Card Distribution: Each player gets 4 face-down cards, placed side by side.
👀 Peek Time: Players can look at the 2 cards on their right—memorize them!
🎲 Taking Turns (Choose 1 action per turn)
✅ Draw a Card: Take a fresh card from the deck. You can either: Exchange it with one of your own cards (without looking at your card first).
Discard it immediately—if the card has an effect, follow its instructions before play continues.
♻️ Snatch from the Discard Pile: Pick up the top card from the discard pile and replace one of your own cards with it.
⚡ Match or Bust: Try to discard a card that matches the top of the discard pile—if it doesn’t match, you keep both!
🚨 Calling "SCREW!" If a player calls "SCREW!" on their turn, they do nothing until play returns to them. Once it does, the round immediately ends and scores are counted.
🏆 Winning the Game
After 4 rounds, the player with the lowest total score wins!
😈 Want to Cheat?
Go for it! But if you get caught, you’ll eat a 10-point penalty!
😈
Let the chaos begin! 🎉
How to play
Starting Hands: Each player begins with 4 cards, which they place face down on the table without looking at them.
Initial Peek: Players are allowed to look at the first two cards on their right-hand side only at the beginning of the game. They cannot look at their cards again until the game allows them to do so.
Gameplay Order: Players take turns in clockwise order.
Taking Turns: On their turn, a player draws a card from the main deck.
Decision Time: The player can either:
Keep the drawn card by swapping it with one of their own cards.
Drop the drawn card on the game floor if it's a special card mentioned in the rules.
Keeping Cards Secret: Players must keep their cards hidden until they make their final decision.
Swapping Cards: If a player chooses to swap cards, they can exchange the drawn card with one of their known cards or one of their unknown cards, taking the risk of losing a low-point card.
Stealing Low Cards: If a low card is dropped on the floor, the next player can steal it and swap it with one of their own cards.
Ending the Game: If a player believes they have the lowest score, they can end the game by saying "screw" on their turn instead of drawing a new card. The game then ends when it returns to the player who called "screw."
Scoring: After the game ends, players reveal their cards, and points are tallied based on the values of the cards they hold. The player with the lowest total score wins.
Card #7 and Card #8: Allow the player to look at ONE card of their own.
Card #9 and Card #10: Allow the player to look at another person’s card.
Give and Take card: allows the player to swap one of their cards with another player’s card blindly. If either player looks at their cards while swapping they get to keep both cards.
Around the World card: allows the player to look at ONE card from each player including their own.
Match card: allows the player to “Basra” (player can drop any card of their own with no penalty) this allows the player to have one card less from their deck.
Give and Take
Around The World
Match Card
Screw card: adds 25 points
Screwdriver card: this card equals ZERO it can only benefit you.
Screw Driver
Screw
-1 card: take away one point from the player’s score
+20 card: adds 20 points to the player’s final score